The rifts to a parrallel universe have appeared. Take part as one of thirty futuristic factions to dominate the unknown. Use faction abilities, Occourence cards, special units or planet upgrades to outsmart your opponents. In this 4X roundbased strategy game the one with the best plan will win. But be careful, no gameplay session will be the same.
The rifts to a parrallel universe have appeared. Take part as one of thirty futuristic factions to dominate the unknown. Use faction abilities, Occourence cards, special units or planet upgrades to outsmart your opponents. In this 4X roundbased strategy game the one with the best plan will win. But be careful, no gameplay session will be the same.
Chose between 30 different and asymetrical factions
factions
units
Built your fleet with over 16 different units.
units
occ - cards
Occourcence (OCC) – Cards can be played anytime and greatly affect your or your enemies moves.
occ - cards
Planet upgrades
Expand your influence or strengthen your defences by buidling planet upgrades. Choose between 6 different buildings.
Planet upgrades
Battle
Phase 1: Far Range Battle – Deal Damage – move to next section (this phase is skipped in ground battles)
Phase 2: Mid Range Battle – Deal Damage – move to next section
Phase 3: Close Range Battle – Deal Damage – After this phase the units stay in close combat
Phase 4 (optional): Retreat (attacker or defender)
Phase 5 (optional): Landing on Planet
Battle
Phase 1: Far Range Battle – Deal Damage – move to next section (this phase is skipped in ground battles)
Phase 2: Mid Range Battle – Deal Damage – move to next section
Phase 3: Close Range Battle – Deal Damage – After this phase the units stay in close combat
Phase 4 (optional): Retreat (attacker or defender)
Phase 5 (optional): Landing on Planet
How to fight
How to fight: You roll dices for every involved unit. Look at the unit card to see how many dices per unit you roll (weapons). For Example, the fighter unit has one close range weapon, so you roll one dice for this unit. If two fighter units are involved you roll two dices and so on…
Close range weapons are infective on far range, so you need to roll a “5” or “6” to actually land a hit. This mechanic affects all weapon types and conflict ranges (See table below).
Example Battle
How to fight
How to fight: You roll dices for every involved unit. Look at the unit card to see how many dices per unit you roll (weapons). For Example, the fighter unit has one close range weapon, so you roll one dice for this unit. If two fighter units are involved you roll two dices and so on…
Close range weapons are infective on far range, so you need to roll a “5” or “6” to actually land a hit. This mechanic affects all weapon types and conflict ranges (See table below).
Rulebook - DOWNload
FAQ
Q: Can you move 2 fleets at the same time to attack the same target simultaneously? A: Yes.
Q: Can you play “recruitment”-OCC-cards while in a battle to gain units during a fight? A: Yes.
Q: When I play the “weapon industry” OCC-card do i hit twice? A: No, you hit 1 target (if you hit) but deal 2 damage instead of 1.
Q: When can i use the normal retreat? A: After you resolve the close combat phase, you can retreat. If you forget to do so and enter the next phase it is not reverseable.
Q: Can i recruit units if i lose my starting military base? A: No, you need to build a military base first before recruiting more units.
Q: Can i destroy my own planet upgrades in order to build another planet upgrade? A: Yes you can destroy your planet upgrades, but you don’t get resources back.
Q: Where do I place the 2 fighter units I gain each start of a new round? A: You can place them in any of your fleets or on a planet with a military base.
Everything you see is made by me – Stefan Ströbinger. You want to give feedback? Contact me here riftdominationofficial@gmail.com